The trouble of the primary venture comes from the truth that you need to use the starting units and you may summon handiest one Militia squad. The hero can be your important unit in fights with Goblins.
The scenario at the map would not look suitable. There are a few wolf squads and a teleport close to your starting function. Use forests for your benefit, summon gadgets behind the wolves’ backs and defeat the enemies. Pick up items from the chest by the usage of your hero and heal your gadgets in case you need. After that you have to prepare for a counterattack so one can come from the south. Your hero need to defeat most of the enemies by way of the usage of rate potential.
Then, you have to attack the group of enemies located in the front of the bridge. Try to assault a squad this is the closest to you after which use your whole army to defeat the incoming enemies. The closing foes are on the opposite facet of the bridge. Because of which you should use the strongest unit whilst you are on the said bridge. Cavalry is the quality option here.
Playing the venture on a higher problem (orange markings on the map). The wide variety of enemies has improved. You must defeat more wolves. The enemies close to the bridge are extra experienced. Also, there are a few enemy squads in the north on the way to attempt to pass the shallow part of the river. The giant navy that processes you from north-east could be your largest problem. Here, you furthermore mght have to combat on the bridge and use help of ranged devices in addition to infantry/cavalry.