Hex Commander Full Guide & Walkthrough: Starting Tips - Beginners Guide - Price Origin

Hex Commander Guide: Mission 2 – Ice Horn – Campaign

Hex Commander Full Guide & Walkthrough: Starting Tips - Beginners Guide - Price Origin

During this assignment you have to shield a fort from hordes of enemies. You gets a lot of help units. This assignment can be finished on normal trouble with out summoning extra units.

At the begin of the scenario your hero and 3 crossbowmen squads stand on a bridge. Head to the citadel’s gate straight away and order your crossbowmen to get at the partitions. If you need, you could summon extra squads, preferably ranged units. You also can take a hazard and location cavalry/the hero on the bridge, the only on that you began this assignment. Single squads are smooth to defeat. You can also area a catapult however that is an high priced answer. On the opposite hand, a catapult can without problems defeat Goblin devices and stop the invasion from the east.

Enemy’s main forces will technique from the south. Place as many crossbowmen squads at the southern wall as feasible. Remember that squads can’t clip thru each other at the same time as they’re shifting on a wall. If you want to order a squad to retreat then you definitely need to move others from their path. Walls offer harm reduction and they provide you a higher variety and damage. You have to place most of your military in the southern a part of the castle. The enemy heads in the direction of the gate however you may easily stop them along with your bolts.

Playing the assignment on a higher trouble (orange markings at the map). Expect additional squads from north-east. They will undergo shallow water. The largest army will method the castle from the west. You must location your units on nearly the complete wall. Because of that you have to call more Crossbowmen squads.

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