Another mission that brings about a new faction. This time, you will have to fight elves. The elves are all about mobility and ranged units. Almost all of their troops are able to move quicker in forests, and their ballista has a range of 8.5, compared to 7.5 of your catapults.
Defending this small fortress will no longer be smooth. The enemy has many ranged devices, and the handiest defense you have got is a timber palisade. You will have some gadgets right at the beginning, but the devices that you convey thru the portal will determine the outcome of the battle. There’s a second portal right below the castle, which you could use to enhance the garrison. You ought to also remember commencing the chest – it consists of three Fire Rain scrolls.
Using the hill as a vantage factor in your archers is a valid approach. Most enemy archers won’t reach you there, but you still can be attacked through artillery. Summon catapults and Mages. The former can be capable of wreck each enemy underneath the hill – the Mages will maintain any counterattack. You may want to opt for crossbowmen, but they might not have the variety. The enemy will attempt to wreck the units at the hill first and the garrison after that. Generally, the enemy assaults the closest unit in this task In this project the enemy focuses especially on the nearest units but their main aim is to attack the camp (the red arrow).
Playing the project on better problem (orange arrows at the map above) means not handiest more enemies in the north, but also enemy reinforcements within the south. Both groups have many ranged gadgets, so that you should make sure your gadgets are equipped well and that you use the topography for your benefit. Depending on how the struggle is going you must both bring greater troops to the hill or converge in the village.