Hex Commander Full Guide & Walkthrough: Starting Tips - Beginners Guide - Price Origin

Hex Commander Guide & Walkthrough: Mission 14 – Enalone, Campaign

Hex Commander Full Guide & Walkthrough: Starting Tips - Beginners Guide - Price Origin

It’s time for revenge. The attack on the elven fortress won’t be easy though – it’s quite big and was built on a hill. The elves are master archers, too. Almost all their units are ranged. However, the dwarves will aid you in this mission.

Before you assault, you may must wreck the vanguards. The ballistae guarding the bridge are preventing the dwarves’ offensive. In order to defeat them, you may try and open the chest and summon skeletons close to the enemy artillery with a scroll – that ought to resolve the trouble. Alternatively, you may summon mages to the nearby teleport and assault from the tree line, or use the Rage scroll on them. From now on, the assault might be simpler and you have to be capable of avoid greater losses.Hex Commander Guide & Walkthrough

After you spoil the enemies close to the bridge, it will likely be the time to storm the castle. The dwarves will slowly make their manner throughout the bridge – synchronize your attack with their march. The one unit which you virtually should look out for is the ballista in the the front turret (the red circle). Again, use mages, skeletons or Rage on this ballista. After you cast off it, the assault need to be a whole lot simpler.

Playing the undertaking on better difficulty (orange arrows at the map above) approach extra defenders within the castle and also waves of reinforcements. The elves will get up to 3 companies of auxiliary forces. First off, cope with the institution at your returned, on the south. Then watch the institution inside the west. The closing one will input the fort from the east.

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Hex Commander Guide & Walkthrough: Mission 14 - Enalone, Campaign
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