Back in August of closing 12 months, BioWare announced that it’d now not be operating on destiny patches for MASS EFFECT ANDROMEDA’s single-participant or in-recreation tale content. There would be no expansions, no extra weapons or characters, no more bug fixes. That become it for single-player. The recreation’s multiplayer, but, has still visible some guide, with occasional patches tweaking weapon balance.
The first (optimistically no longer the remaining) MASS EFFECT ANDROMEDA MULTIPLAYER PATCH of 2018 has now been deployed. What does it do? Well, it balances guns, once more. Read the whole list of MASS EFFECT ANDROMEDA PATCH NOTES beneath:
- Halberd: – Increased clip size from 12 to 18 – Increased damage from 111-140 to 117-147
- Thokin: – Increased clip size from 24 to 30 – Increased total ammo capacity from 240-300 to 300-375
- Charger: – Increased accuracy from 45-56 to 50-63
- Predator – Increased damage from 54-72 to 57-76 – Increased force from 30 to 40
- Sidewinder – Increased ammo capacity from 60-75 to 65-81
- Scorpion – Increased damage from 587-704 to 616-739 – Increased force from 55 to 75
- Indra – Increased damage from 92-110 to 97-116
- Shadow – Increased damage from 85-102 to 88-106
What’s most curious about this Mass Effect Andromeda balance patch, is that all of the changes are buffs. There’s not a single nerf in sight! Hopefully this allows for more viable options in combat, with newly-enhanced weapons freshening things up a little. It’s been almost two months since the previous update, the time between patches is getting longer & longer. It’s likely that there’s only a handful of developers working on Andromeda content now, with BioWare definitely having bigger priorities, like the upcoming Anthem.